<?xml version="1.0" encoding="ISO-8859-1" standalone="yes" ?><rss
    version="2.0"
    xmlns:media="http://search.yahoo.com/mrss/"
    xmlns:atom="http://www.w3.org/2005/Atom">
<channel>
    <title>Newest Games at Armor Games</title>
    <link>https://armorgames.com</link>
    <atom:link href="https://armorgames.com/feed/new-games" rel="self" type="application/rss+xml" />
    <description>The newest games available at ArmorGames.com</description>
        <item>
                            <title>Scrap Protocol</title>
                            <link>https://armorgames.com/play/19657/scrap-protocol</link>
                            <guid>https://armorgames.com/play/19657/scrap-protocol</guid>
                            <pubDate>Mon, 16 Mar 2026 18:52:02 +0000</pubDate>
                            <description><![CDATA[<img align="left" border="0" src="https://armorgames.com/files/thumbnails/scrap-protocol-19657.png?v=1772529624" /><b>Scrap Protocol</b> is a short, active incremental game about controlling a small cleaning robot, collecting scrap, and gradually transforming a simple unit into a highly efficient machine.

<b>This is not a passive idle game.</b> You directly control S.C.R.A.P. in short, focused runs.

After each deployment, integrate <b>permanent upgrades</b> to increase your efficiency and refine your strategy.

<b>Progression is not linear.</b> Specialize S.C.R.A.P. the way you want:
<ul>
<li>Increase movement speed</li>
<li>Boost collection power</li>
<li>Improve cleaning efficiency</li>
<li>Create hybrid builds</li>
</ul>

There is no single optimal path imposed on you.

Travel across different planets, each divided into structured sectors to fully cleanse.

<b>Wishlist the game on Steam to be notified when the full version launches:</b>
<a href="https://store.steampowered.com/app/4288200/Scrap_Protocol/">https://store.steampowered.com/app/4288200/Scrap_Protocol/</a>]]></description>
                            <media:thumbnail url="https://armorgames.com/files/thumbnails/scrap-protocol-19657.png?v=1772529624" height="60" width="60" />
                          </item><item>
                            <title>Mimic Classic</title>
                            <link>https://armorgames.com/play/19667/mimic-classic</link>
                            <guid>https://armorgames.com/play/19667/mimic-classic</guid>
                            <pubDate>Thu, 12 Mar 2026 22:18:12 +0000</pubDate>
                            <description><![CDATA[<img align="left" border="0" src="https://armorgames.com/files/thumbnails/mimic-classic-19667.png?v=1772485048" />A short puzzle game where you mimic animals to take their form.
11 levels + one secret. 
Progress is saved.
]]></description>
                            <media:thumbnail url="https://armorgames.com/files/thumbnails/mimic-classic-19667.png?v=1772485048" height="60" width="60" />
                          </item><item>
                            <title>ELEMENTAL CROSSING</title>
                            <link>https://armorgames.com/play/19661/elemental-crossing</link>
                            <guid>https://armorgames.com/play/19661/elemental-crossing</guid>
                            <pubDate>Mon, 09 Mar 2026 20:20:21 +0000</pubDate>
                            <description><![CDATA[<img align="left" border="0" src="https://armorgames.com/files/thumbnails/elemental-crossing-19661.png?v=1771556181" />ELEMENTAL CROSSING is a simple and easy time waster game featuring 84 unique levels designed by hand, with the objective of connecting all the elements while following a simple rule - They can only be connected to their related counterparts (for example: Fire doesn't connect to Water, but connects to Earth, Wind and to itself.)⁩⁩

The first 72 levels are divided in 4 Episodes, each featuring a new aesthetic and elements; as you progress through them, you will gain access to their respective music tracks in the Jukebox! By completing all the episodes, 12 extra challenge levels are unlocked, all having their own unique gimmick and twist!

ELEMENTAL CROSSING comes with 3 language options: English, Portuguese and Spanish!]]></description>
                            <media:thumbnail url="https://armorgames.com/files/thumbnails/elemental-crossing-19661.png?v=1771556181" height="60" width="60" />
                          </item><item>
                            <title>Batteries Inside</title>
                            <link>https://armorgames.com/play/19656/batteries-inside</link>
                            <guid>https://armorgames.com/play/19656/batteries-inside</guid>
                            <pubDate>Thu, 05 Mar 2026 20:04:03 +0000</pubDate>
                            <description><![CDATA[<img align="left" border="0" src="https://armorgames.com/files/thumbnails/batteries-inside-19656.png?v=1770900200" />Connect the batteries to the lights.
Only the right voltage will make them glow!]]></description>
                            <media:thumbnail url="https://armorgames.com/files/thumbnails/batteries-inside-19656.png?v=1770900200" height="60" width="60" />
                          </item><item>
                            <title>Deckweave</title>
                            <link>https://armorgames.com/play/19663/deckweave</link>
                            <guid>https://armorgames.com/play/19663/deckweave</guid>
                            <pubDate>Mon, 02 Mar 2026 19:54:24 +0000</pubDate>
                            <description><![CDATA[<img align="left" border="0" src="https://armorgames.com/files/thumbnails/deckweave-19663.png?v=1772149062" />🃏 About the Game
Deckweave is an endless deckbuilding card game built around the art of weaving combos. Each card belongs to a Type and carries a Number and a Symbol. Play 3-card combinations to climb through infinite levels, earning coins, and evolving your deck.

🎮 How to Play
A combo is formed by playing 3 cards:
Base Score: Number1 + Number2 + Number3
Duplicates Multiply: If numbers repeat, they multiply instead.
Example: 1 + 2 + 3 = 6
Example: 3 + 3 + 4 = (3 × 3) + 4 = 13
Example: 3 + 3 + 3 = 27
Type Multiplier: If all 3 cards share the same type (color), the combo score is doubled.

On top of scoring, each card carries a Symbol. When played, symbols are collected and once you reach the required amount, their abilities activate automatically. These abilities are biome-themed, adding another layer of strategy.

Every Type has its own playstyle:
🌿 Jungle — Steady growth and boosting numbers.
🌊 Ocean — Hand control and card flow.
☀️ Desert — High-cost, high-reward abilities.
🗻 Mountain — Defense, reductions, and stabilizing bad plays.
🌋 Volcano — Risky, luck-driven chaos with massive swings.

Your goal is to beat each level’s score target, grow your deck, and climb as far as you can through the endless Weave.]]></description>
                            <media:thumbnail url="https://armorgames.com/files/thumbnails/deckweave-19663.png?v=1772149062" height="60" width="60" />
                          </item><item>
                            <title>Let It Consume</title>
                            <link>https://armorgames.com/play/19665/let-it-consume</link>
                            <guid>https://armorgames.com/play/19665/let-it-consume</guid>
                            <pubDate>Thu, 26 Feb 2026 20:25:33 +0000</pubDate>
                            <description><![CDATA[<img align="left" border="0" src="https://armorgames.com/files/thumbnails/let-it-consume-19665.png?v=1772074584" />Let It Consume is a short, active incremental game about leading a dark cult. Raise loyal minions, harvest their emotions, and feed your all-consuming idol before it hungers for you. Expand your rituals, unlock dark upgrades, and watch devotion turn into divine power.

Wishlist the full game on Steam: <a href="https://store.steampowered.com/app/4161970/Let_It_Consume/">https://store.steampowered.com/app/4161970/Let_It_Consume/</a>
]]></description>
                            <media:thumbnail url="https://armorgames.com/files/thumbnails/let-it-consume-19665.png?v=1772074584" height="60" width="60" />
                          </item><item>
                            <title>Pik Cells</title>
                            <link>https://armorgames.com/play/19653/pik-cells</link>
                            <guid>https://armorgames.com/play/19653/pik-cells</guid>
                            <pubDate>Thu, 05 Feb 2026 20:29:56 +0000</pubDate>
                            <description><![CDATA[<img align="left" border="0" src="https://armorgames.com/files/thumbnails/pik-cells-19653.png?v=1770039695" />Pik Cells challenges you to color your way to the perfect picture! 

Tap or click a colored cell, then drag it across the grid to spread it. 
Colors can stretch in any direction - up, down or sideways - and each has a number showing how many spaces it can fill. Use every color wisely to bring the image to life, though some puzzles don’t need every cell covered.
As you move to tougher levels, you’ll spot numbers at the ends of rows or columns. 
These tell you how many cells of a specific color belong in that line, adding an extra layer of strategy to every move.

Enjoy!]]></description>
                            <media:thumbnail url="https://armorgames.com/files/thumbnails/pik-cells-19653.png?v=1770039695" height="60" width="60" />
                          </item><item>
                            <title>DO NOT FEED THE VIRUS - Incremental - Demo</title>
                            <link>https://armorgames.com/play/19652/do-not-feed-the-virus-incremental-demo</link>
                            <guid>https://armorgames.com/play/19652/do-not-feed-the-virus-incremental-demo</guid>
                            <pubDate>Mon, 02 Feb 2026 20:00:34 +0000</pubDate>
                            <description><![CDATA[<img align="left" border="0" src="https://armorgames.com/files/thumbnails/do-not-feed-the-viru-19652.png?v=1769726515" />DO NOT FEED THE VIRUS is a chill, mouse-only active incremental game about doing exactly what you’re told not to do.

<b>What to expect in the demo:</b>

<ul> <li>~25–30 minutes of gameplay</li> <li>Short runs that ramp up faster, get messier, and go further each time</li> </ul> 

<b>How to play:</b>

<ul> <li>Move your cursor to absorb biomass</li> <li>Feed the core and grow your army</li> <li>Unlock upgrades that permanently make you stronger</li> </ul> 

Each run is quick, chaotic, and more powerful than the last.



<b>Wishlist the game on Steam</b> to be notified when the full version launches:
<a href="https://store.steampowered.com/app/4288460/DO_NOT_FEED_THE_VIRUS__Incremental/">https://store.steampowered.com/app/4288460/DO_NOT_FEED_THE_VIRUS__Incremental/
</a>]]></description>
                            <media:thumbnail url="https://armorgames.com/files/thumbnails/do-not-feed-the-viru-19652.png?v=1769726515" height="60" width="60" />
                          </item><item>
                            <title>The Case of the Dungeon Descent</title>
                            <link>https://armorgames.com/play/19651/the-case-of-the-dungeon-descent</link>
                            <guid>https://armorgames.com/play/19651/the-case-of-the-dungeon-descent</guid>
                            <pubDate>Thu, 29 Jan 2026 20:01:38 +0000</pubDate>
                            <description><![CDATA[<img align="left" border="0" src="https://armorgames.com/files/thumbnails/the-case-of-the-dung-19651.png?v=1769697830" /><b>A non-linear mystery</b>
Scry on magical events to deduce what spells were cast when, piece together the stories of multiple adventurers, and uncover the princess’s fate.

Inspired by narrative deduction games like The Return of the Obra Dinn, Her Story, and Type Help.

Find more Jamwitch games at <a href="https://jamwitch.itch.io/">https://jamwitch.itch.io</a>]]></description>
                            <media:thumbnail url="https://armorgames.com/files/thumbnails/the-case-of-the-dung-19651.png?v=1769697830" height="60" width="60" />
                          </item><item>
                            <title>Proximity City</title>
                            <link>https://armorgames.com/play/19644/proximity-city</link>
                            <guid>https://armorgames.com/play/19644/proximity-city</guid>
                            <pubDate>Mon, 19 Jan 2026 19:59:15 +0000</pubDate>
                            <description><![CDATA[<img align="left" border="0" src="https://armorgames.com/files/thumbnails/proximity-city-19644.png?v=1768505843" />The kingdom is overpopulated and the King put you in charge of expending to new land!

In this relaxing, Islanders-inspired city-builder, you must reach the population goal for each island by strategically placing buildings every day. 

Different buildings generate different types of populations, which are then used to purchase new buildings in the shop.

------

Developer notes

Hey there! Yowan from Juicy Beast here. This is a demo we made in a few weeks to test out an idea we had about adding a little twist to the Islanders formula. We enjoyed the simplification Grizzly Games brought to the city builder genre and felt like experimenting a bit by adding different currencies and some rogue-like elements like the random shop and the perks.

We'd love to hear your thoughts, good and bad, so please try it out and leave a comment :)]]></description>
                            <media:thumbnail url="https://armorgames.com/files/thumbnails/proximity-city-19644.png?v=1768505843" height="60" width="60" />
                          </item>    </channel>
</rss>
